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	<title>giorgos chloros</title>
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		<title>video portraits 1</title>
		<link>http://chloros.eu/2010/04/video-portraits-1/</link>
		<comments>http://chloros.eu/2010/04/video-portraits-1/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 21:20:46 +0000</pubDate>
		<dc:creator>giorgos chloros</dc:creator>
				<category><![CDATA[works]]></category>

		<guid isPermaLink="false">http://chloros.eu/?p=428</guid>
		<description><![CDATA[
Giorgos Chloros’s work, Video portraits 1, is actually not about portraiture, but rather the in-between moments that comprise the majority of our lives, moments of &#8230;]]></description>
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<p>Giorgos Chloros’s work, Video portraits 1, is actually not about portraiture, but rather the in-between moments that comprise the majority of our lives, moments of waiting and thinking that are rarely documented.  The large-scale video projection (420*225cm) consists of footage of different individuals in the midst of a seemingly mundane instant in their day; however, the person is unknowingly being filmed by the artist, who is covertly positioned a safe distance away.  The intention of the work was to film something honest — the camera is being used, but “absent” due to the subject’s ignorance of its gaze.</p>
<p>Typically, Giorgos’ video works are filmed in a studio setting and a direct relationship is established between the subject and the camera.  In this project, he allows the location and condition of the public setting to dictate the outcome; he does not interfere with the surrounding activities, he relies on the existing, natural light and finds his subjects by happenstance.  The result is a study in the simplest gestures of human behavior, as well as an example of the voyeuristic license taken by artists to observe them.</p>
<p style="text-align: right;"><em>text by<br />
Laura Mott</em></p>
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		<title>hear me now</title>
		<link>http://chloros.eu/2009/11/hear-me-now/</link>
		<comments>http://chloros.eu/2009/11/hear-me-now/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 17:58:24 +0000</pubDate>
		<dc:creator>giorgos chloros</dc:creator>
				<category><![CDATA[works]]></category>

		<guid isPermaLink="false">http://chloros.eu/wp/?p=154</guid>
		<description><![CDATA[
We are surrounded by figures, surrounded by speech, ideas, experiences, people are sharing with us what they want, or what they can. We are not &#8230;]]></description>
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<p>We are surrounded by figures, surrounded by speech, ideas, experiences, people are sharing with us what they want, or what they can. We are not really the ones to decide what we want to hear.<br />
Do we really want to learn about other people? What is communication and how can we communicate? How big is the level of complexity to understand the others? How important is whatever we are listening to everyday? How big is the daily input of useless or useful information? What is useless and what is useful? How can we define importance?<br />
The above were the thoughts that led me to my installation “hear me now”. I am thinking of our individualistic lives, and the flow of today that wants us to be important, persons who have something to share and contribute to the lives of the others. Those thoughts made me place the viewer in the center of an installation, who is surrounded by projections of human figures who are talking to them continuously. They are talking about random things, they are “jumping” from one topic to the other, they speak all together at the same time, they don’t care if the viewer is able to follow or not.<br />
I invited 15 different people to come in the studio and talk. I told them that they were able to talk about anything they wanted. I didn’t limit them thematically. I just wanted them to be as natural as possible. They were alone in the studio, and i left them free to talk about what ever they wanted. All of them immediately started talking from one minute to an hour and a half. They were recalling memories, describing situations, expressing ideas, brainstorming, generalizing, or going absolutely into personal stuff.<br />
The figures are walking from a distance to the point that they have to be. When they finish talking, they walk back so they fade out, blur out and this is how they disappear from the frame and then an other person appears on the screen. I had almost 10 hours of raw footage, so i created four three hour long playlists which are looping and never the same person appears more than in one screen at the same time.<br />
The installation is in a black painted space around 7&#215;7 meters with no physical or artificial light source,  four black screens in dimensions 2&#215;3 meters, placed in front of the corners of the space from the floor to the ceiling, four high definition projectors, four HD media players and four active speakers, paced behind the screens.</p>
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		<title>what are you looking at?</title>
		<link>http://chloros.eu/2009/05/what-are-you-looking-at/</link>
		<comments>http://chloros.eu/2009/05/what-are-you-looking-at/#comments</comments>
		<pubDate>Sat, 09 May 2009 17:43:21 +0000</pubDate>
		<dc:creator>giorgos chloros</dc:creator>
				<category><![CDATA[works]]></category>

		<guid isPermaLink="false">http://chloros.eu/wp/?p=149</guid>
		<description><![CDATA[
This is the result of a series of video installation experiments where space is a fundamental factor. We recorded small everyday actions with the intention &#8230;]]></description>
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<p>This is the result of a series of video installation experiments where space is a fundamental factor. We recorded small everyday actions with the intention to use them in space, see how they could work and try to change their context in some way. Space can give different meanings to every video and can potentially make the viewer wonder what he is looking at… We finally chose and recorded the action of laughing with the intention to project these videos on a series of windows. Video and sound are activated (starting to laugh) when someone passes in front of the window.<br />
With space as a fundamental factor in our interactive video installation we recorded the action of laughing with the intention to use the videos in space and see how they work and in which way the context is changed.<br />
Space can give different meanings to every video and can potentially make the viewer wonder what he is looking at…<br />
In our previous presentation of the work, we chose to project the videos on windows facing a street near clubs and main tram stops. Video and sound were activated (starting to laugh) when someone passes in front of the window. The videos were projected in small scale so that they fit the windows and the sound was generated by piezzo electric elements attached on the windows, so the windows themselves were vibrating and acting as speakers.<br />
The installation was working all day long and the projected figures were “laughing” at a wide range of people passing by, from people walking to their work or waiting for their tram, to people coming from the clubs next door to urinate, causing different kind of reactions.<br />
Each video is back projected on one window. The windows are painted with a thin layer of semitransparent white paint. The area in front of the windows is monitored by a surveillance camera and when people pass the motion detection is transferred through a micro controller to the computer. With the use of Max/Msp/Jitter software, the video and the sound is triggered. The sound from the computer is amplified and sent to the piezzo electric elements that are attached on the windows and vibrate them, making them act as speakers. When there is no motion detected the videos go back to a standby video loop position which is silent.</p>
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		<title>proximity</title>
		<link>http://chloros.eu/2008/12/proximity/</link>
		<comments>http://chloros.eu/2008/12/proximity/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 15:43:24 +0000</pubDate>
		<dc:creator>giorgos chloros</dc:creator>
				<category><![CDATA[works]]></category>

		<guid isPermaLink="false">http://chloros.eu/wp/?p=110</guid>
		<description><![CDATA[At the end of a 10 meter long and 1 meter wide corridor is projected a male figure. When a visitor comes in the corridor, &#8230;]]></description>
			<content:encoded><![CDATA[<p>At the end of a 10 meter long and 1 meter wide corridor is projected a male figure. When a visitor comes in the corridor, wearing the headphones with IR LEDs attached on them, the visitor is tracked by a wii controller. If the visitor comes closer to the screen the projected figure will start getting undressed. If the viewer continues coming closer (passing a predefined spot close to the projection) then the man will continue undressing until he stands naked looking at the visitor. The viewer comes in the position of being close to someone staring at them, naked, having nothing to hide. The man will stand there naked as long as the visitor stays there. When the visitor turns back the projection will turn on reverse mode, in normal speed and the man will appear dressing up again in a weird way. In case the visitor coming in the corridor hesitates, stops or turns back before going close enough the undressing figure will stop undressing and turn on reverse mode just as described above, showing in a way to the visitor, that they have to go closer. The point of this installation, is that the viewer, when is close to the projection, is disconnected from anything else, every other light or sound source and they are going to enter in some kind of thinking process while facing the subject.</p>
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		<title>breathing suitcase</title>
		<link>http://chloros.eu/2008/11/breathing-suitcase/</link>
		<comments>http://chloros.eu/2008/11/breathing-suitcase/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 16:33:12 +0000</pubDate>
		<dc:creator>giorgos chloros</dc:creator>
				<category><![CDATA[works]]></category>

		<guid isPermaLink="false">http://chloros.eu/wp/?p=132</guid>
		<description><![CDATA[This suitcase was created during “dig where you stand” workshop with Lars Brunström while trying to use, or maybe better, recycle materials that were lying &#8230;]]></description>
			<content:encoded><![CDATA[<p>This suitcase was created during “dig where you stand” workshop with <a href="http://www.larsbrunstrom.com" target="_blank">Lars Brunström</a> while trying to use, or maybe better, recycle materials that were lying around us. We focused on the mechanical part in this workshop and we ended up using the air flow in this particular way. A fan, connected with a battery and a switch that is turned on when the suitcase is open is the basic mechanism of the suitcase. Inside, clothes are sewed together and attached on the suitcase, so when the suitcase is open the clothes are float out of it. This was a collaboration with anastasia melekou. Our plan, is to develop further this idea and make a series of them with textile sculptures and sound. We are really interested in the mobility of the suitcase and its really strong meaning as an object.</p>
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		<title>in-between project</title>
		<link>http://chloros.eu/2008/06/in-between-mavromichali-project/</link>
		<comments>http://chloros.eu/2008/06/in-between-mavromichali-project/#comments</comments>
		<pubDate>Sun, 15 Jun 2008 17:19:03 +0000</pubDate>
		<dc:creator>giorgos chloros</dc:creator>
				<category><![CDATA[works]]></category>

		<guid isPermaLink="false">http://chloros.eu/wp/?p=135</guid>
		<description><![CDATA[Mavromichali is a small but central street of Athens with a lot of interesting old buildings and a modern center for digital culture, called &#8216;fournos&#8217;. &#8230;]]></description>
			<content:encoded><![CDATA[<p>Mavromichali is a small but central street of Athens with a lot of interesting old buildings and a modern center for digital culture, called &#8216;fournos&#8217;. As part of my studies at the university of ioannina I had the opportunity to do my work placement at &#8216;fournos&#8217; working together with Anastasia Melekou on a project idea assigned to us by &#8220;fournos&#8221;.<br />
The project we worked on, mapping mavromichali street, was one layer of the bigger project, &#8216;in between&#8217;, which deals with the creation of virtual neighborhoods. We attempted to gather habitat experiences and give a smell of this very charming old neighborhood.<br />
The &#8216;in-between&#8217; project, coordinated by multimedia lab of the Athens school of fine arts with the participation of the art and technology of the image department of university of Paris 8 and the department of sculpture of the polytechnic university of Valencia, started as a collaborative project for the creation of multicultural virtual neighborhoods on the web. The participants can insert an audiovisual description of their house, different audiovisual elements as well as other information, to the dynamic database and their house automatically becomes member of the endless neighborhood.<br />
The ultimate goal is that every web visitor may freely participate by enriching the virtual neighborhoods with their own house. In this in-between space, which exists between the real and the virtual and amongst the different participant countries, one can navigate and become familiar with the houses, the lives, the fears and the beliefs of the different people that become the &#8216;real&#8217; citizens of a virtual world.<br />
You can visit &#8216;mavromichali street&#8217; uploaded on our server (unfortunately all interviews are in Greek) or you can visit the &#8216;in between&#8217; project page, which is still under development, uploaded at the server of school of fine arts in Athens in order to see the whole project.</p>
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		<title>flow project</title>
		<link>http://chloros.eu/2008/03/flow-project/</link>
		<comments>http://chloros.eu/2008/03/flow-project/#comments</comments>
		<pubDate>Mon, 17 Mar 2008 16:21:08 +0000</pubDate>
		<dc:creator>giorgos chloros</dc:creator>
				<category><![CDATA[works]]></category>

		<guid isPermaLink="false">http://chloros.eu/wp/?p=128</guid>
		<description><![CDATA[
Flow project, hasn&#8217;t yet be physically realized, so this is a digital representation of an installation. It is an attempt to place a large scale &#8230;]]></description>
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<p>Flow project, hasn&#8217;t yet be physically realized, so this is a digital representation of an installation. It is an attempt to place a large scale piece of natural landscape, between four walls and bring together the water as a natural element, with the representation of it in the video. This is a two minute video with very loud sound, followed by 30 seconds of silence and absolute darkness.</p>
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